aithne: (Da Leliana likes pretty girls)
[personal profile] aithne
I recently got my hands on the Dragon Age toolset.

The world may never be the same.

Here's the proof of concept video I made today. Soon, there will be others. And now that I know that I can do this, I'm going to have work out how to storyboard. And how to actually use camera angles. If you want to see it bigger, head to the Flickr page.



(I don't have Kathil's face right, but it's close enough for the moment. Must fix her eyebrows. In a just world, the faceblind woman would not be creating face morphs. :)

Date: 2010-10-24 09:45 am (UTC)
From: [identity profile] miryai.livejournal.com
That is very cool! Is it difficult to do? Do you need to be an IT geek?

Date: 2010-10-24 03:12 pm (UTC)
From: [identity profile] silenceleigh.livejournal.com
The toolset is not even slightly intuitive to use, and it helps a lot if you've had some exposure to programming tools like Visual Studio. (There are a couple of concepts in how it handles things that are much like VS handles them.) But once you get through the first few hours of frustration, it gets a lot easier. The video above is the second iteration of this particular fourteen seconds of cutscene. It took me something like four hours the first time through, and only about one and a half the second. Of course, then I discovered that I had to reset something in an .ini file to get the actual saving of the source images for the video to work. (You can make the game save out a cutscene as a bunch of image files, which you then use a third-party tool to stitch together.)

The documentation is pretty extensive, but it was written by developers for developers, so it's a bit abstruse at times. There are video tutorials out there that are evidently very good, though.

March 2017

S M T W T F S
   1234
567891011
12131415161718
19202122232425
262728293031 

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 26th, 2025 04:18 am
Powered by Dreamwidth Studios