bowling for zombies
Feb. 28th, 2010 03:19 pmStill playing Mass Effect 2. I have traded in my WIZZARD hat for a pointy hat with racing stripes and stitched-on flames, because my Shepard has abruptly become the most dangerous thing on most battlefields. I actually am shooting people less and less; my gun has become something I use while I'm waiting for powers to recharge. And in a couple of notable cases, that's not long at all.
For instance, the Throw skill. For those not familiar with ME, Throw is basically a big ball of energy you toss at enemies to knock them off their feet. It does damage on its own, but really shines when you've got something to throw them into. (Or off of. I love it when people stand on bridges.) It has an extremely short recharge time (especially since I've been throwing a bunch of resources at making recharge times shorter). And when I leveled it up for the last time, I evolved it into Throw Field, which allows you to toss it at groups. When I'm not lobbing Throws at opponents, I'm using other powers to strip them of shields and armor so I can go back to using Throw.
So last night, I was playing through a mission (the IFF mission) and we were fighting our way through a bunch of husks. Husks are basically ME's answer to zombies, and they are Goddamn Bats--low-level critters that like to mob you. A lot. They don't have distance weapons, so they run at you with limbs flailing, groaning and growling. You're in cover? Too bad, because they'll come around behind you and start chewing on you.
I freakin' love husks.
The combination of husks and Throw Field is completely awesome, because with Throw you can make husks fly. Choose a group, lob a Throw into the center, and all of a sudden the air is filled with flailing, cartwheeling zombies. If the ceiling is low, they'll sometimes smack into it and come down in little pieces. I was totally bowling for zombies. You'd think it would get old after a few minutes, but it so did not. I was giggling like an insane person through pretty much the whole mission. And I was actually sad when it was over.
Also, I finally did Zaeed's loyalty mission last night. I don't like Zaeed. At all. But the rest of my crew all have these spiffy coordinating uniforms, so I figured I'd give the guy a chance. Off we went to go deal with the refinery.
( Spoilers follow )
The other thing I've noticed is the vast abundance of Daddy Issues in this game, particularly in the loyalty quests.
( More spoilers! )
Fortunately, the main plotline appears to mostly be free of Daddy Issues. So far, at least. We'll see.
For instance, the Throw skill. For those not familiar with ME, Throw is basically a big ball of energy you toss at enemies to knock them off their feet. It does damage on its own, but really shines when you've got something to throw them into. (Or off of. I love it when people stand on bridges.) It has an extremely short recharge time (especially since I've been throwing a bunch of resources at making recharge times shorter). And when I leveled it up for the last time, I evolved it into Throw Field, which allows you to toss it at groups. When I'm not lobbing Throws at opponents, I'm using other powers to strip them of shields and armor so I can go back to using Throw.
So last night, I was playing through a mission (the IFF mission) and we were fighting our way through a bunch of husks. Husks are basically ME's answer to zombies, and they are Goddamn Bats--low-level critters that like to mob you. A lot. They don't have distance weapons, so they run at you with limbs flailing, groaning and growling. You're in cover? Too bad, because they'll come around behind you and start chewing on you.
I freakin' love husks.
The combination of husks and Throw Field is completely awesome, because with Throw you can make husks fly. Choose a group, lob a Throw into the center, and all of a sudden the air is filled with flailing, cartwheeling zombies. If the ceiling is low, they'll sometimes smack into it and come down in little pieces. I was totally bowling for zombies. You'd think it would get old after a few minutes, but it so did not. I was giggling like an insane person through pretty much the whole mission. And I was actually sad when it was over.
Also, I finally did Zaeed's loyalty mission last night. I don't like Zaeed. At all. But the rest of my crew all have these spiffy coordinating uniforms, so I figured I'd give the guy a chance. Off we went to go deal with the refinery.
( Spoilers follow )
The other thing I've noticed is the vast abundance of Daddy Issues in this game, particularly in the loyalty quests.
( More spoilers! )
Fortunately, the main plotline appears to mostly be free of Daddy Issues. So far, at least. We'll see.